#pragma once
#include <Box2D\Box2D.h>
#include "WindowManager.h"
class MapBox
{
private:
	float height;
	float width;
	float x;
	float y;
	b2Body* body;

public:
	MapBox(void);
	void init(WindowManager*, b2World*, float, float, float, float, float);
	~MapBox(void);
	b2Body* getBody(void);
	void drawBox(WindowManager*, float, sf::Color);
};

